Docs Rigging

Weight painting

Paint bone influence by hand where Auto Weight and the weight area do not quite get it right.

Auto Weight and a bone's weight area (see Binding and weights) get most joints looking right in one pass. Weight painting is for the rest: a shoulder that pinches, a fold that should not move yet, an influence that needs to fade out sooner than the automatic falloff gives you.

Every rigging tool on this page is Edit mode only and shows as unavailable in Animate mode, where the rig is posed rather than built. All of them reach a mesh as well as a Shape: Bind and Unbind through the Bone Bind tool, which draws the mesh cage rather than leaving its vertices floating over the artwork, and Mirror Weights, which used to do nothing at all on a mesh.

Turning on the brush

Select the Bone Bind Tool and turn on Weight Paint in its options bar. With a bone selected, dragging across the canvas raises or lowers that bone's influence on the points under the brush. Clicking within a few pixels of a bone re-selects it instead of painting, so you can switch which bone you are weighting without leaving the tool.

The Bone Bind Tool with Weight Paint on, its Radius, Strength and Falloff controls in the options bar.

Painting on and off

The Weight / Unweight pill decides whether the brush raises or lowers influence; holding Alt while you paint does the same as switching to Unweight, so you can erase without changing the pill back and forth. Every point the brush touches is renormalised afterwards, so a point's weights across all its bones always add up correctly.

Strength, size and falloff

ControlDefaultRangeWhat it does
Radius40 px5 to 300 pxHow far the brush reaches on screen
Strength50%1 to 100%How much influence one stroke adds or removes
FalloffLinearLinear / Smooth / HardHow the effect fades from the brush centre to its edge

Smooth falloff gives the gentlest blend between full and no effect, Hard applies the full strength everywhere inside the radius, and Linear sits between the two. On a tablet, strength also scales with pen pressure, so a light touch paints a lighter change even at full Strength; a mouse always paints at full pressure.

Checking your work

While Weight Paint is on, every point on an editable Shape or Mesh layer shows as a small dot coloured on a heat scale from blue at zero weight to red at full weight for the selected bone, so you can see exactly what you are about to change before you paint. The brush itself is drawn as a ring at your current radius, with a smaller core showing how strongly the centre is painting; the ring turns red while Alt is held to erase.

Pose the rig afterwards and watch the seam you were fixing. A weight map only has to be as good as the poses it needs to support: there is no reason to perfect a joint no animation ever bends hard.