You help decide what we build next.
Everything here comes with your one-time purchase. We decide which release a feature lands in; you decide the order inside it, by voting.
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Early access
Building nowWhat is on sale today. Improvements ship as they are ready, not in batches — every update is included in the one-time price.
Advanced raster toolsDeeper pixel-side work: better selections, transforms and filters, on layers that sit right alongside the vector ones.
In progressImproved brush engineA faster, more expressive raster brush engine — better blending, better pressure response.
ShippedAdvanced vector toolsDeeper path editing and shape controls.
In progressNavigatorA thumbnail of the whole canvas with your viewport on it — pan and zoom from the map instead of hunting for where you were.
PlannedReferencesKeep your reference images in the app, beside the drawing, instead of in a window behind it.
Planned -
Celas Studio 1.0
The first stable release.
Storyboard & animaticBoard a sequence, time it out, and carry the timing straight into the scene.
PlannedMystery featureWe're not saying yet. You'll see when it's ready.
PlannedText tool & text animationA full text tool with advanced type controls and animation.
PlannedAudio recordingRecord straight into the scene and lay it on the timeline, so the animation is timed to the sound instead of guessed at.
PlannedAdvanced physics systemCollisions, gravity, cloth and soft bodies join the wind that already moves bone dynamics. Simulate on the timeline, then bake the result to keyframes when you want to take it by hand.
PlannedShift & traceMove, turn or scale the onion-skinned drawings around the current frame until a pose lands where you need it, then draw straight over it. Only the view shifts; the drawing itself is left alone.
Planned -
Celas Studio 2.0
Bigger systems, built on a settled 1.x foundation.
X-SheetTraditional exposure sheet workflow.
PlannedAdvanced motion graphicsA dedicated toolset for motion-graphics work.
PlannedParticle systemEmitters, forces and collisions, driven from the same timeline as everything else.
PlannedConstraintsBind one object to another — look-at, parent, path, limits — and keep it live.
Planned -
Later
Wanted, not yet scheduled. Votes here decide what gets picked up next.
Animated brushA brush whose tip is a sequence rather than a single stamp, so a stroke carries motion of its own.
PlannedProcedural animationMotion generated from rules rather than keyframes, editable like any other layer.
PlannedDrive anything from a parameterWire any property to any other, so one slider moves a whole rig.
PlannedAnime-standard toolsetTools aligned with anime production.
Planned
Dates are deliberately absent. A release ships when it is right, and a roadmap that guesses at months is a roadmap that lies twice a year.