Exporting
The five things Celas Studio can render your project into, the settings they all share, and how to watch or stop a render.
Everything Celas Studio renders out lives under File ▸ Export. There are five destinations: a single image, a PNG sequence, a sprite sheet, an animated GIF and a video file, and each opens its own dialog. The whole submenu is greyed out until a project is open, and none of the five has a keyboard shortcut.
Only one export runs at a time. While a render is going the Export items do nothing, so let it finish or cancel it first.
Which format should I pick
| Menu item | What it writes | Pick it for |
|---|---|---|
| Image… | One still: PNG, JPEG, WebP or BMP | A poster frame, an illustration, a thumbnail |
| PNG Sequence… | One numbered file per frame, into a folder | Handing frames to a compositor or an editor |
| Sprite Sheet… | Every frame packed into one grid image | Game engines and web animation |
| Animated GIF… | A looping GIF, 2 to 256 colours | Quick previews, chat, forums |
| Video (MP4/WebM)… | MP4, MOV, animated WebP or WebM | Delivery: the only route that carries audio, and the only one that carries moving transparency |
The rows every dialog shares
- Output and Browse: the path box is read-only, so the destination has to come from Browse. The Export button stays disabled until you have picked one.
- Resolution: Width and Height, re-seeded from the canvas every time the dialog opens. The chain-link Lock aspect button keeps the ratio; the ratio is captured the moment you engage the lock, not recalculated as you type.
- Background: Canvas colour, Black or White, with a fourth Transparent entry only where the format can store it.
- Viewport view: burns the on-canvas editing overlay into the frames: bones, the transform gizmo, node and pen handles, gradient handles and the mesh cage. Off by default.
- Start and End: the frame range, starting from the project's in and out points. The single-image dialog has a Frame field instead.
- Pixel Mode: on by default for a project that is in Pixel Mode, so the crisp grid reaches the file. Turn it off to export the smooth vector picture instead.
Viewport view is one setting shared by all five dialogs, so turning it on for a GIF also turns it on for the next video. It exports what the viewport is showing at that moment, which makes it useful for a rig walkthrough and wrong for anything else.
What gets rendered
Each frame is rendered fresh through the scene camera at the resolution you set, with editing gizmos hidden. The timeline is evaluated at that frame first, so what lands in the file is what the canvas would show there. That now includes the camera: its moves and its zoom reach the exported file, where they used to be left out.
Exporting does not disturb your project. The current frame and the mode you were in are put back when the render ends, whether it finished or you stopped it.
Progress and cancelling
Everything except the single image renders behind a small modal titled Exporting…, with a progress bar, a Frame n / n counter and a full-width Cancel button. Frames go out four at a time between UI passes, so the window keeps repainting instead of freezing. A single image is written in one shot, with no progress dialog at all.
Cancel stops at the end of the current batch, and what it leaves behind depends on the destination.
| Destination | After Cancel |
|---|---|
| Video | The partial file is deleted |
| Animated GIF | The partial file is deleted |
| Sprite sheet | Nothing is written: the sheet is assembled in memory and only saved at the end |
| PNG sequence | The frames already written stay in the folder |
There is no completion message and no button to open the containing folder. When the progress dialog closes, the file is written.
What the dialogs remember
Format, Quality, Background, the sprite sheet's Columns and Spacing, the GIF's Colours, Dither and Loop, and the video overlay settings all carry over to your next session. Resolutions, frame ranges and output paths do not. They are re-seeded from the project each time you open a dialog.